I’m interested in knowing where artists create their levels when making a game. I’m more of a programmer and am trying to create a level but I don’t know where you would create it. Right now I’m creating my level inside of 3DS , where it’s just a hallway with objects. The level basically spawns player at one end of the hallway and has him navigate through the entire hallway.
I created the level in 3DS and imported into UE4. But I want to know where artists usually create their levels. Do you create them inside of a 3D modelling program or inside of the game engine? If inside of the game engine, do you use the BSP tools provided by Epic? What would be the better choice of creating levels, inside of the 3D modelling program or inside of UE4 (then importing any object meshes)?
I basically build the rough shape of the level with the bsp brushes -> then I export them -> create suitable assets -> replace them with meshes. After that I add smaller meshes like tables, chairs, food,… in the engine.
So basically I create the meshes in the 3d program, but I build the level in the editor
Which way is more efficient? Building the level in the editor or in a 3D Modelling program? Does BSP provide the same tools as a 3D modelling program (like extrude, smooth shift, etc)
3d program. bsp are just used for the rough shape of your level (but they will be replaced with meshes) + for blocking out the player -> so basically for nothing complex, because the performance of them isn’t so good