I’ve been dabbling in indie game development for a few months now. I have 2 games in progress right now, a 3rd person shooter and a casual dice game. I’m starting to find out that there is a huge difference between the size of a casual game and something like a shooter where the size of the game is much larger. I’m trying to find a solution allowing me to use source control even for very large projects.
I have been searching for a while and so far the best I can find is GitLab which allows repos to be up to 10GB each. Considering the size of just the KiteDemo content folder is over 6GB I fear 10GB might not even be enough for even a small shooter with 3 or 4 levels. Knowing that indie devs usually do not have a lot of money to throw around it makes me wonder what indie devs usually use for source control.
I also would like to have my source code open source. Can anyone out there provide my with some ideas to look into?