I currently have a twin-stick shooter setup that uses the right stick for rotation of the player ship and for firing. It felt strange that the ship would snap along the axes, so I printed out some debug info and found that there is about 1-2 millimeter deadzone.
If anyone stumble here after the enhanced action input that replace the old ways of mapping, you need to add a MODIFIER to the input (either on the input object itself, or in the input mapping context [IMC]; I usually prefer to do it in the IMC).
By pressing MODIFIERS on the list you can see DEADZONE and you simply add it.