Where do I invert mouse Y-axis for the editor?

Hi! :slight_smile:

Just subscribed and was very excited about getting started, but unfortunately the editor is pretty much useless to me since I haven’t been able to invert mouse y-axis for its navigation.

Couldn’t navigate my way out of a paper bag if my life depended on it without inverted mouse control. :stuck_out_tongue:

Searched the settings but couldn’t find where to invert the mouse, so any help/info on this would be greatly appreciated.

EDIT: For clarification: I want to invert mouse y-axis for the viewport navigation specifically, and I’m not referring to “Invert Middle Mouse Pan”.

Thanks in advance!

Cheers

-C-

This is driving me crazy as well. It doesn’t seem there are any options to do this within the editor. People that invert the Y-axis are in the minority but not so much where we are an insignificant lot.

This will do it:

3 Likes

this does not work for me I don’t know why! Help I need inverted Y axis so bad!

Thanks for your reply , but I think those are the in-game settings?

What I’m asking for is the option to invert the mouse Y-axis for the editor navigation.

Hope that clarifies it.

If anyone could tell me whether this option has been added or not, it would be greatly appreciated!

Cheers

-C-

1 Like

Sorry I misunderstood before. Although not currently a default feature of the engine, I believe the solution you are looking for is here: https://.unrealengine.com/showthread.php?1129-How-to-reverse-Y-axis-using-the-mouse-in-the-editor

Here is the feature request that you can reference to see if it’s been officially added to the engine: JIRA [UE-7104] (I’ve also upped the community interest for this)

No worries , grateful for your attention and help so thanks for taking your time.

Regarding that suggested solution you linked to, I (and others) already tried it but without success.

Thanks! I fully understand this is a comparably low priority feature, but I hope it will be implemented sometime in the future as it’s the only thing keeping me away from using UE4 at the moment.

Again, thanks for your help and attention , much appreciated!

Cheers

-C-