I’m trying to get a movie to play in my UE4 level, and am following instructions here: Play a Video File in Unreal Engine | Unreal Engine 5.2 Documentation
I’ve gotten everything except for the last step. I don’t know what that “Open Source” function node is, or where to find it.
You have to be using ue4 version 4.13 (because this function is new to ue4 and it is not in any older versions) and then easily drag a line from the media player node and search for the open source function and your done .
Ha, answering my own question.
While in the blueprint editor, on the left you can click the + next to Functions, and create your own (it opens a new tab; fyi - you can call it Open Source if you want, or whatever I think). Then you can look that up from your blueprint.
How about VR Template ? Is this method o putting videos inside UE 4 works ? Cause when im in MediaPlayer asset and im doing step 9. (“Open the Media Player asset and Double-click on your Media Source asset and it will playback. In the lower-right in the Details panel the Output section will also have auto-assigned the Sound Wave and Media Texture.”) everything work fine unless i want to save MediaPlayer asset and close it. After i close it texture and material goes black like i wouldn’t pick my media file or it didn’t save.