where do i begin? overwhelmed with all the information

Hello to you all!

I am a user of sketchup and vray, and just recently decided to learn UE for the purpose of archviz real time rendering. I know that there are video tutorials on UE website to get me started. I did watch the video on Sketch up to Unreal fundamentals, I also watched some videos about the UE project and file structures. But I felt like i wasnt watching the right stuff

I understand that there is a specific topic on architecture that i can learn straight form it. Problem is there are a lot of videos topics and they are only categorized by different learning levels (advanced or getting started etc). Is there a sequence suggestions of which topics should i learn first (because there are lots of getting started videos but theres no description of which topics should be learned first)?

Because when I watch the Sketch up to Unreal fundamentals videos, i thought its supposed to target sketchup users who have no experience with UE before, but then when the presenter talked about certain aspects, it makes me a bit confused, for example he didnt really get into what it meant by building a scene, like why do you have to “build” everytime after you input a light? and what does it even mean by building? is it equivalent to rendering? or what it really meant by saving levels? he didnt really explained or he talked about them very briefly, thats just one of the examples, so i guess it would be really helpful if someone could advice a sequence on which topics i should look into first?

Because there are too much information and everytime i watch a beginner video there are sth inside that arent explained so i was wondering if there’s a priority of videos that i should watch first. I been using sketch up and vray and I have never used UE before so some advice would be much appreciated! thank you so much!

Hi AdaKwok, Thanks for this great and detailed feed back. You’re right. We have a lot of information and its sometimes hard to find the right place to start. We are working on that. In 2019 we will be significantly revising how our learning site works and more clearly define learning paths that will hopefully make things easier to start with.

In the mean time, try this order of courses:

Editor Basics

Materials Essential Concepts:

UVW Mapping for Architects (a must if you’re coming from SketchUp)

Then Review SketchUp to Unreal course

Finally, the lighting basic course.

Optional (but important if you’re new to working in game engines)

Real time rendering fundamentals

Hope this helps.

I’m also sharing your comments with our wider learning team. I think there are some great comments in there.

Thank you for watching!

@AdaKwok the suggestions posted above is quite straight forward, you might get into seeing things you already did, but I think, since this is not the 1st post about the subject laying around, that people usually don’t get back and tell about their experience with such suggestions, which is sad, because there is an opportunity of improvement which won’t happen without proper feedback.

Also, anytime you see some information which is being told and the basics or meaning not explained, try to ask here at the forums at the specific sections which I am the one as many others willing to provide information, guidance and help finding bugs aswel.

We from the UE Community would love to have your feedback regarding this and we all wish you success.

thank you so much for the reply and suggestions, i will try to start watching the beginner videos again with the suggested order. I look forward into learning UE and I will see where it takes me after I finished those videos, and I will try to give feedbacks as well as a beginner learner if that helps shape the future developments. Thanks again!

Good luck, we really are listening to feedback.

@kenpimentel @NilsonLima @chrismmurray_EG


I have just finished these two course and I felt like i need to pause right there.

Editor Basics

Materials Essential Concepts:

First of all its without doubts that the presenters have extensive knowledge and experience on the software, but i would say these tutorials still require certain 3d basic knowledge in order to understand fully. Since I use vray a lot so I actually do have basic understanding of different texture maps and why do I have to use particular maps. For instance, I know what a normal map is and how I should adjust certain values in order to get a let say wooden floor result with bumps on it.

If someone wants to learn from a completely 0% understanding in how 3d works and how they can actually be represented via different mappings. I guess these beginners level videos from UE website could actually be a bit difficult to understand or even intimidating at first (especially when they see all those nodes :p). Of course its such a powerful engine and software so it wouldnt be easy and the learning curve would be very long. But i guess some more explanatory videos could be made to assist learners with a even lesser 3d knowledge background?

for example, some people might not even know what are normal maps or specular maps or difuse maps, so I guess would be helpful to teach them or just refer other websites for them to read as their own reference. Oh and another example is that, the material video chapter 5.3 also mentioned sth about alpha should not be connecting to RGB value for the Lerp expressions, i actually understand that part with my vray background (although some wordings are different between softwares but i get what the presenter was trying to do), but i guess for examples like these, some beginners might not understand that, and then the video just continue on with other expressions.

other thing is nilsom lima mentioned that peopl dont usually come back for feedback, well i guess because some people did not even get to finish all the tutorials to even give feedback for that matter lol, it could be because some people really dont have the basic knowledge to understand parts of the tutorials.

I think I am gonna pause the tutorials right here as well, perhaps try to figure sth out myself. I do appreciate the UE team for the tutorials and your reply too! thank you very much! hope these comments help

Thanks for the feedback. I think the Unreal Engine is a complex bit of kit and there is no pretending otherwise. I think we’re doing what we can to make learning available, but we also have a lot to do to make the product more learnable. That just takes longer, but we’re working on a plan.