I don’t object to the new Blueprints system, the system is robust and superior kismet. I’m simply saying there were tools that made dummying up gameplay quickly much better. For instance the ladder, portal, and physics class objects like hinges. I honestly don’t even know where to find the hinges if you don’t grab them from the example content game, and I’m not sure how that is supposed to be clear to people.
I’m suggesting that there are some valuable things missing, not commenting overall that I don’t like the new layout. I like the Modes, and how it is populated with the various tools, it’s more intuitive.
The navmesh tools are much simpler to use, so far they are instantaneous calculations which is amazing.
I’m still going to advocate for having the physics tools in the modes… hinges and that sort, unless they are simply hiding somewhere else, if they are, they are truly hidden. I don’t think that it’s good to hide amazing tools.
Now on the other hand there were these other tools, like ladder volume, which again worked really well and were so valuable to quickly setting up a level. In fact the reason I switched to Unreal again, is that in using the various volumes I felt you could very easily start testing a game, and focus on creative gameplay and assets.
Not to say that my knowledge of Blueprints has gone very far lately. Admittedly, since deciding to port my games to UE4, i have had scant time to learn where everything is. I’m one of those artists who likes to poke at every corner of the software though and find out where all the furniture is moved, and I feel that as awesome as the new setup is, and well worth the wait, there are a few minor things that are missing. I can work around them.
I"ll tell you one last thing, I’ve worked in VFX industry for many years before switching to games and working out of my own studio following my own creative endeavors. One of the things I was responsible for in my career was pipeline, making tools that would make the work of artists more intuitive and streamlined. Overall UE4 is far more streamlined, but I"m just trying to say these are some of the streamlined things that bug my sense of order and use of time. The ratio should be more creative, less re-inventing something (like ladders) that were already working perfectly. I’m offering my feedback for what it’s worth.