Where Did My Level Go?!?!?!?!?

Ok, so I’m following a tutorial on creating an RTS, and the very first part of the tutorial is to create a landscape level. I have called this “RockyLevel”, and I most certainly saved it as such in the following location: UnrealProject\MyFirstRTS\Content\MyFirstRTS\Maps. I made changes to it, including adding lights, an atmosphere, noise, flattening some terrain. You know, all the basic stuff that one should do when creating a level of some kind.

Before I shut down UE, I saved the level. I even made sure to click both “Save Current Level” and “Save Current Level As”, as I’m fairly new at this and don’t want to really mess up. However, when I come back to UE at a later point in the day, the level is blank! None of the landscaping I did is there. None of it. The lighting is there, and I can see in the pane on the right-hand-side that there is a bunch of landscapestreaming stuff (not sure what this is?). But the actual ground I created IS FREAKING GONE.

I thought that I made a mistake, so I deleted the project and created it again, brand new (as I’m not that far into things), did the save, exited UE…AND IT’S FREAKING GONE AGAIN. There is nothing there other than the lighting.

What the frak? What happened to my level? Why are none of my changes there? Did I do something wrong? All I see is a blue screen with volumetric clouds and the light objects. None of what I did to the landscape is there AT ALL.

I’m ready to pull my hair out. Can someone please - PLEASE FOR THE LOVE OF GOD - help me figure out why my changes are gone? I’ve scoured every freaking folder and there are no other levels anywhere in the folder structure for this project. None. Why on Earth did my level disappear?

Best tone down the histrionics, because things only get harder from here.

Can you post a video or link to a video showing exactly what you did? Also, make sure that in the World Outliner, you don’t see grayed-out actors, because that means they are present, just unloaded.

It sounds like a World Partition level - you probably need to load all the tiles from the WorldPartition window.

It isn’t that this is hard. When I save something, I just expect it to be there when I come back to it later. This is the most basic precept in development.

As far as a video, I will see about putting one together tomorrow morning to show what I did. Although, all i did was go to landscape mode, create it, add noise, smooth, flatten, save the level. Very simple.

As far as grayed out actors, what exactly am I looking for? And if they are unloaded, how do I load them?

Open the “World Partition Editor” from the “Window” menu

Then left-mouse drag over the entire area to form the selection and right-click → “Load Region from Selection”.

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Recourse has taken the time to show you what I mean.

I know you think things should just work a certain way, but, they don’t always.

A year from now, you’ll look back on this and understand what I mean. (Assuming you don’t quit, and I hope you continue.)

Also, if you used the default OPEN WORLD template, things WILL disappear (temporarily).

Here is an example of what the grayed-out actors looks like in the WORLD OUTLINER.

We’re only guessing because we don’t have your screen in front of us, but again, Recourse and I are on the same page, and I’d look at their solution for you.

PS: I think you just mean “concept”, not precept. I’ve never heard it before, but I looked it up, and it doesn’t match what you mean. I could be wrong, but I did learn a new word.

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And that was it. That was the solution.

For future reference: How do I keep stuff like this in mind? I’m assuming here that this won’t be the only time something seems to disappear only for it to be hidden somewhere else. Is there a setting somewhere to override this disappearing act?

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Once you save after loading the sections, they should appear when you load the project from then on.

I think it’s just a matter of “oh, where did my assets go… that’s right, tiles not loaded yet” - pretty much everything else should load OK.

Yeah sorry, I think you must have responded while I was still typing.