I have a very important question about visual scripting.
For example, i would like to make a multiplayer FPS game with many game modes and many maps.
When you create a server it should send data to a master server periodically (e.g. how many free slot on the server, which map is currently on, ping, who is the host etc.).
Where should i implement this functionality?
If i implement it in the level blueprint i need to copy it for every level. Same goes if i impement it in the game mode blueprint. Neither appealing.
What can you advise?
Thank you for your time!