I would say I have a good enough knowledge of C# and understand the concepts of object-orientated programming and how programs work and communicate within each other, if that makes sense. I have looked at C++ and I have completed this tutorial: https://docs.unrealengine.com/latest/INT/Programming/Tutorials/PlayerInput/index.html. I understand what is going on but I feel I would like to look at blueprints; it is said to be easier and I am only starting out with Unreal Engine and would rather not jump into the deep end first.
The games I would be interested in making would be third-person. I seen this tutorial: https://wiki.unrealengine.com/Introduction_to_Third_Person_Blueprint_Game_Playlist but it is out-of-date, unfortunately, and I do not see the point in rolling back to 4.7 and trying to re-learn the things that have changed in 4.10. It says that it could cause engine crashes if I follow that tutorial. Is there any good tutorials I could follow for 4.10, or even if there is not for third-person, what tutorials would be recommended?