Version: UE5
BackGround: Some old videos in 2017 told me that I can make the normal distort the refraction surface by deselecting Render after DOF, but I only found a similar option in ue5 instead of that option, and it can’t make the normal distort my refraction.The effect of normals on refraction does not include the object itself.
Problem: What should I do to achieve the distorted effect of material normals on refraction?