Where could I deselect Render after DOF in UE5?

Version: UE5

BackGround: Some old videos in 2017 told me that I can make the normal distort the refraction surface by deselecting Render after DOF, but I only found a similar option in ue5 instead of that option, and it can’t make the normal distort my refraction.The effect of normals on refraction does not include the object itself.

Problem: What should I do to achieve the distorted effect of material normals on refraction?

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Hey did you find any solution to this? I am not sure if this is even working though in version 5…