UE4 is first open source project I interested in. So, here is the question - how and where can I start my work on it’s sources? Should I just choose bug in issues tracker and start working on it or do I need to tell someone what I want to fix? Where can I find something about workflow on UE4 sources?
English isn’t my native language, so forgive me my mistakes, if you find ones.
Thank you in advance!