Hi, I was able to retrieve high-level serialization of a replay file taken from Fortnite, like magic number, timestamp, etc.
I’m able to retrieve chunks (event, replayData), decrypt them, decompress them (LocalFileNetworkReplayStreaming) but I’m now stuck.
Where can I found the serialization process of those chunks in unreal engine source file? I am very lost…
Thanks a lot for any help.