I have developed a fully featured MMORPG Server backend. Up until now I have been using a test client used for unit tests of the server. I would very much like to start working on a presentable fully featured client that will be usable by the server using UE4.
The server has been coded in C++, not that this matters…
The issue being I’ve never worked with a game engine, let alone the Unreal Engine.
I would be extatic if someone could point me in the right direction to start learning more about the process.
For example, how I can build a base client that is able to communicate with the server using tcp. Maybe some guides on how to build a very small hello world game that features importing custom animations/models/maps.
As well I’m wondering if the UE engine has a featured map loader that does away with loading screens. I’d like for the game client to be one world without any need for loading screens.
Upon further research I see that UE4 does indeed support no load screens through level streaming.