I want to be an android game developer and have chosen Unreal Engine 4. I wish to know everything and anything required. Can anyone please start guiding from basics?
The Mobile Game Development section of the Documentation should be what you’re looking for to get started developing a mobile game.
This will go over the setup, limitations, and other useful information that you’ll need. If you wish to learn the editor and its use you will need to start here in the Getting Started with UE4 section: https://docs.unrealengine.com/latest/INT/GettingStarted/index.html
I hope this helps!
I want to know the software my team will have to learn to create assets, materials, etc for an android game. If i start as an indie studio what type of games should i make, cause there are blueprints only for certain games not all. What skills do we have to learn and from where?
Asking too much, But i don’t really have any idea about these things?
Unfortunately, the questions you’ve asked are really subjective and depend on a number of factors and the skills of your team members. So, with that in mind, these are my opinions and not any set in stone hard fact answers that this is the only way to develop a game.
I want to know the software my team
will have to learn to create assets,
materials, etc for an android game.
For Textures creations for your assets the industry standard is Adobe Photoshop, however, a lot of indie studios use other programs that come at a lower cost, or that are free like Gimp (Photoshop clone). With Adobes new subscription plans you can actually get Photoshop for ~10 USD a month which isn’t bad.
The industry standards here are typically 3D Studio Max and Maya from Autodesk, but these come with a high price compared to some of the other packages out there like Blender (free), Modo, and Houdini 3D.
Everyone has their preference, but if it’s a cost matter and your team is willing to learn new skills the other more affordable options can work well too.
For a more definitive list of software that can be used for game development the community has put together a pretty good list here of paid and free software and broken it up by category.
If i start as an indie studio what
type of games should i make, cause
there are blueprints only for certain
games not all. What skills do we have
to learn and from where?
At this point I think there have been a few games released that are solely Blueprint based, but you’ll definitely want to consider having a good programmer. There is no definitive answer to really tell you how you should do it, but Blueprints are a pretty powerful tool, especially when quickly prototyping your gameplay and trying to work out basic game mechanics. The needs and skills your team will need will come down to what type of game you’re making. If you’re not sure I’d recommend just starting with the introduction tutorials videos on the Unreal Engine YouTube page to learn the basics. Then once you feel comfortable there start exploring creating your own content. Often people will see something in another game and then try to replicate that themselves in their tests/games as a learning exercise in development.