Where can I fix sprite size in Niagara Fluids on UE 5.8?

In Unreal Engine 5.8, in Niagara Fluids, the sprite size disappeared from Particle Spawn. Where can I fix the sprite size?

Also, I inserted a sprite material into the Sprite Renderer, but the sprite size doesn’t change, so the material renders too large.

What is the correct/intended way to control sprite size for Grid3D FLIP particles in 5.8 after the removal of Sprite Size Mult?

I solved it. I just created a new parameter, added the Sprite size myself, and it worked.

hi @4282775 welcome back to the forums :slight_smile: , thank you for sharing the solution you found. Just to double check with you, did this provide the results you wanted? Do you need further assistance?