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Where can I find the file /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h so that I can read the code for ComputeSkinnedPositions()

I have no Idea where I can find this, but if you just happen to come a pawn this question and know the answer for me please don’t hold back. I have tried to use this function and don’t know how to get it to work.

  1. I’m assuming you’re on Windows.
  2. Google for, download, install, and start the tool “Voidtools Everything for Windows”
  3. Right-click the orange magnifying glass in the tray, and “Show search window”
  4. Type in “SkinnedMeshComponent”
  5. There you go!

If you find nothing, then you likely haven’t chosen to “install engine source” with your engine installation. You can click the engine installation tile in the Epic Launcher engine version area at the top, and check that checkbox.

All source code is available on github (if you have accepted EULA to view the code, need an account for that)
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Also all Unreal header files should be available in your unreal installation folder,
f.ex (adjust path for your installation):

C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components\SkinnedMeshComponent.h

And finally, if you are using any IDE, you can find a shortcut for “Go To” command, open your project and use “Go To” to search for SkinnedMeshComponent. The class definition should pop right up. :slight_smile: