Hello,
where should I look to create PCG Settings in UE5.5? I migrated my project from 5.4, but I don’t see an option to create PCG Settings from the Level. In 5.4, there was an option called “Scripted Asset Actions” under “Asset Localization,” but it seems to be gone. Has this feature been removed in 5.5, or has it been relocated? If anyone knows, please let me know.
Thank you.