I am working on platforming in a 3rd person game, but I can’t find a way to work Blueprints into detecting platform edges so the player can grab/hold onto them. I need a way for the player to detect the ledge and try to grab it, holding his Z position while he’s on it.
The real thing is how to detect ledges on any platforms. Please help me :3
If it is too hard to be done on Blueprints, some help on C++ doing it would be nice.