Is there some other place in the docs I can’t find or with that’s there it’s supposed to be enough to be able to do EVERYTHING you can do with Blueprints? Please someone guide me a bit =) even some books are ok if they have something that offition documentation doesn’t have
Programming with C++ | Unreal Engine Documentation is a good starting point. You cannot do EVERYTHING in blueprints but you sure can do helluva a lot to the point where you could do a game without any C++ code of your own.
You have complete access to the source.
There is a multiplayer shootout that is done in blueprints. You can track down the C++ code the nodes in the blueprint call. I have done this to use engine code in my code when the engine does not return what I want. In my one case I get the actors affected in the radial damage.
Tom Looman has an Udemy class that imho is a must for those getting started with C++.