Where are we at with world composition in multiplayer?

I’m just asking out of curiosity - I remember discussion of it some time ago. Origin rebasing, world composition, etc, would be tough to get working in a multiplayer setting I’m sure, so I’d understand if it wasn’t going to happen :slight_smile:

In fact you can use world composition I have just tested this a couple of days ago.
The level designer in my team is using world composition tool for tiling and streaming in the levels.

You need to disable World Origin Shifting but thats about it.
This is mentioned in the docs

We had no issues with it as of yet so i say go on right ahead.