Hey guys,
So Im learning UE4 and Im in the material editor and see all the slots to place materials in.
The first thing I notice is the normal and specular map slots.
…Its also the last things I notice
-So far Ive only been taught to use Vector node to make a parameter from 0-1 for the mettallic, specular and roughness…
How does this work for specular if I have 2 maps for it?(Below 6,7,13)
Where can I attach all these other maps I have? (If you know even one of them please do so, hopefully broken pieces from many individuals will complete the puzzle!)
1)Diffuse Map
2)Shallow SSS map
3)Mid SSS map
- Deep SSS map
5)Deep Mask
6)Primary Specular map
7)Secondary Specular map
8)Glossy map
9)Bump Map
10)Displacement textures
11)Displacement Map
12)Eyes Diffuse map
13)Eyes Specular map
14)Eyes Bump map