Hi,
I’ve been looking at how the facial animations for Metahumans work and from what I can tell, the sliders on the face board are driving curves on the skeleton that ultimately end up driving pose assets to form the facial animations.
However, I can’t find where the curves to pose assets step is occurring.
The post process animation blueprint for metahuman faces, which is where I thought it would take place, is basically empty.
Does anyone know where this missing step is and how it works on metahumans?
Thanks