I am quiet new to Unreal Engine and want to understand where the animations for the ThirdPerson (the standard blueprint project you can choose at the beginning) are choosen. I know that it has something to do with the ThirdPerson_AnimBP, but there are only the variables ‘is in air’ and ‘speed’ set. Where are these used to determine the current animation for the character?
Those variables are used as rules for animation transitions in the state machine, as in “play jump when → in air = true”., There are allot of nice tutorials on this on line - especially epics own ue4 tutorials.
You can also check the wiki for more info.
// glhf