Hi Guys,
I was wandering, how does it work inside of the engine itself so i can learn the system in which is the engine built.
I understand how components are connected to Actors, etc. . But I cannot find anything like big TArray/Set in which are stored all Objects and where they call update and render functions.
If you start journey from definition of NewObject<> function (creates any UObject, SpawnActor also ends here) then you finally goes to UObjectGlobals.cpp and this function: