whenever i make a data layer load a spawn player device in the map it loads in the sky and team inventory is not giving items in the loaded data layer
I havent used data layers before, so I don’t really know, but the spawnpads and teams S&i are calculated pre game and may not be able to reference inside the unloaded data
A workaround could be to keep these devices out of the data layer and use player classes to switch to the correct spawnpads and give the loadout instead using the teams s&i to give loadout.
Set up a different class for each map and loadout, then players will spawn at the pads set to selected maps class number and the team they are on.
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