Whenever I complete 208 tiles in endless runner, the character just vanishes

Hello guyzz,
I have a question for you all.
Whenever i reach 208 tiles in my endless runner, The character just vanishes along with the camera and all that good stuff
I want to know the reason behind it
Please help me

World bounds are roughly 21km in each direction (2097152cm). When any coord is greater than 1048576 or lesser than -1048576 actor gets destroyed. AActor::CheckStillInWorld() does that.

Teleport main actor and nearby environment back, periodically. :slight_smile:

Teleport main actor and nearby
environment back, periodically. :slight_smile:

Or never move the player, make them run in place, and move everything else. Put a collision box behind the player, whatever scrolls into that box gets destroyed. The oldest trick in the book…

Thank Guyzz, I am so pleasured to have helping guyzz like you
Btw, Would you please send me the blueprint screenshot to me to how to do it?
Because I am a TOTAL beginner to this lovely engine

Yeah, actually a nice IDEA, Will also work on it, but for now, i have to submit it urgently(The project)
So, I can’t do that.