Hello guyzz,
I have a question for you all.
Whenever i reach 208 tiles in my endless runner, The character just vanishes along with the camera and all that good stuff
I want to know the reason behind it
Please help me
World bounds are roughly 21km in each direction (2097152cm). When any coord is greater than 1048576 or lesser than -1048576 actor gets destroyed. AActor::CheckStillInWorld() does that.
Teleport main actor and nearby environment back, periodically.
Teleport main actor and nearby
environment back, periodically.
Or never move the player, make them run in place, and move everything else. Put a collision box behind the player, whatever scrolls into that box gets destroyed. The oldest trick in the book…
Thank Guyzz, I am so pleasured to have helping guyzz like you
Btw, Would you please send me the blueprint screenshot to me to how to do it?
Because I am a TOTAL beginner to this lovely engine
Yeah, actually a nice IDEA, Will also work on it, but for now, i have to submit it urgently(The project)
So, I can’t do that.