Whenever I call crouch event, It just resets animation to idle

Crouch! event is assigned to UI button.
When It’s pressed character animation is reset to base (idle) animation, but somehow if I jump I was able to see looped crouch animation when I clicked Crouch! button in air :\ (Fixed it by adding Is Falling condition)

I remade blueprint to this, so animation update is called every tick, but it still doesnt work

Tick on “Can crouch setting was not set”