whenever i add custom colisons to my enemys so i can shoots there arms and it counts as a hit my charecter starts acting wierd like he willstart falling into the ground but once the enemys are killed he is fixed

whenever i add custom collisions to my enemy’s so i can shoots there arms and it counts as a hit my character starts acting weird like he will start falling into the ground but once the enemy’s are killed he is fixed

You got to give a lot more information in order for anyone to help you out with this. Screenshots of blueprints go a long way.