Id like to use the meshDescriptions c++ code functions to create static meshes at runtime.
However the documentation on this stuff is lacking. Also there are no tutorials at all on the subject. And it seems no-one on the forums knows about this stuff.
I can use the existing code to generate meshes at runtime, and set the mesh’s UV0;
But I cant do much more than that.
How do I set UV1?
How do i set vertex colors?
These are things I cant figure out, and they are not documented. I dont know if this code is currently being worked on. I dont know what is a bug and what is expected behavior.