I am wondering when the wind node in the material editor will finally be able to take a wind actor as its source. At the moment it is still a vector4 input, which is kinda annoying to setup if you want it to be responsive to any placed wind actor in the scene. I mean, it is not just a useful node for making foliage wave, but it has loads of other applications too. The UDK was able to use it, so why is it still missing in UE4?
Right now I need to set it up as an external variable within a blueprint, expose its variables, send those into the material using parameters and have it update that way. Seems kinda overkill for something that was available before.