When will the struct stuff in blueprints will be fixed?

Hey, just want to ask when the struct stuff will be fixed/changed or if it already is in 4.7 or master branch.

If I have many “set member in struct” nodes where only some variables are checked, and I add variables to this struct, they appear in all of the “set member in struct” nodes and are automatically set to the default value. This means I have a lot of “set member in struct” nodes which all only set 1 variable in the struct, and suddenly after adding other variables to the struct all the new variables are set to the default value in every “set member in struct” node in all blueprints I have… I guess you can imagine how extremely annoying it is to have to remove them from every single node! Same happens for every “break struct” node…

At the moment I always have to remember exactly where I used any struct and after I added new variables to the struct I have to update every single “set member” and “break” node manually, because otherwise all would be “buggy”. I don’t really think this is intended, it’s just not important for you to fix I guess. But it’s horrible.

By the way, on every ~ second"set members in struct" node I place the engine either crashes on placing or on compiling or on hitting play… (I use 4.6.1) Epic, why do you not love structs? :frowning: I now had 5 or 6 crashes during the last 10 minutes… And reopening the project takes 1 minute :mad:

Yeah, I had this same issue a lot with Spacething. +1

Hey,
thanks for the feedback!

Afaik the crash related to “set members in struct” node wasn’t reported so far. What is the callstack? What are repro steps? (Afaik it’s better to report issues on answer hub.)

“Set member…” node should not set newly added member variables by default - it’s a reasonable request. I’ll check if/how the issue can be solved.

Cheers