I developed a game with Unreal Engine and uploaded the Windows and Linux version to Steam. I am using the Unreal Engine Steam integration and it works fine. Now I want to publish my Android version of the game on Steam but the Steam integration is not working. When packaging for Android I get:
Missing precompiled manifest for ‘SteamShared’, 'C:\Program Files\Epic Games\UE_5.7\Engine\Plugins\Runtime\Steam\SteamShared\Intermediate\Build\Android\UnrealGame\Shipping\SteamShared\SteamShared.precompiled. This module can not be referenced in a monolithic precompiled build, remove this reference or migrate to a fully compiled source build.
This module was most likely not flagged during a release for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in SteamShared.Build.cs to override.
As it is part of the plugin ‘SteamShared’, also check if its ‘Type’ is correct.
Dependent modules ‘OnlineSubsystemSteam’
Missing precompiled manifest for ‘SteamShared’, 'C:\Program Files\Epic Games\UE_5.7\Engine\Plugins\Runtime\Steam\SteamShared\Intermediate\Build\Android\UnrealGame\Shipping\SteamShared\SteamShared.precompiled
I am not interested in switching to a source build to fix that. When will the prebuilt build support Steam integration for Android?