When will runtime asset import work in UE5?

That’s good to know :slight_smile: so uhm, I imagine something like Spore where you can list a bunch of pre built creatures and buildings which you provide as PAK files for people to optionally download and use in-game? There’s still the option to build things procedurally if that fits your project… Then you could provide a list of instructions for your generators as text or save file format. I’m out of more ideas :slight_smile: you would need engine support