When will new Unreal Metahuman In Engine Builder be added to Mac??

No one knows, I’m afraid. It doesn’t seem to be very high priority for Epic.

One can create and animate MetaHumans on Windows and, with some fidgeting, get the results working in the Unreal Editor on macOS, but now that Apple Silicon is so capable, it’d be nice if we could use it to do more production in Unreal without fear.

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