I was wondering when it is planned to fix the bug with the engine freezing when a sequence animation is Baked, Currently I have the most up to date Nvidia GPU have tried both Studio and Game Ready Drivers, but the only work around is to use Vulcan instead of Directx12. Thank you.
When I switch from DX12 to Vulkan on restart I get this:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Programs\ShaderCompileWorker\Private\ShaderCompileWorker.cpp] [Line: 61]
Mismatched shader version for format PCD3D_SM6: Found version 1677771108 but expected 2237508375; did you forget to build ShaderCompilerWorker?