Hello, I am a student learning Unreal Engine in Korea.
When water from the Niagara system splashes onto a wall, is it possible to express that the wall gets wet and then dries?
This is the effect I saw.
Hello, I am a student learning Unreal Engine in Korea.
When water from the Niagara system splashes onto a wall, is it possible to express that the wall gets wet and then dries?
This is the effect I saw.