when water from the Niagara system splashes on the wall, Wet effect is Possible

Hello, I am a student learning Unreal Engine in Korea.

When water from the Niagara system splashes onto a wall, is it possible to express that the wall gets wet and then dries?

This is the effect I saw.

This isn’t really Niagara, it’s a fluid sim.

The engine does have a fluid sim plugin

but you might be better off modelling it in Blender first, then moving it to the engine