Yes, when I do this the game stops, but this time I can’t exit the inspection screen or rotate and zoom the inspected item. When I do it this way, the entire game freezes. What I’m actually trying to do here is to freeze only the background while inspecting an item. Right now, when I rotate the item, the character rotates as well.@ClockworkOcean
Ok, if you’re using your character controls to also manipulate the inspection, you might have a problem.
You can’t freeze the character to stop the background, because you won’t be able to inspect the object.
It might make sense, to have a blueprint ( inspect-able object ) which has it’s own camera etc. That way, you don’t have a problem with the character camera moving. You can use a view target to change between the character and the object.
If I’m not mistaken, this must be it. Ohh there’s something I forgot to mention. In the current situation, pressing the ‘E’ key to exit resets the item’s position. @ClockworkOcean
@ClockworkOcean Honestly, while doing this I got help from a video, and I don’t even know why he do that. If you want to check it out, this is the video: https://www.youtube.com/watch?v=SKO4DDjnP70&list=PLr7pEVhX7QlrkNbY3sjUUxeBblYdyHeaj&index=11, and he does this process around the 18th minute. Everything I did is the same; later he adds character input, but the game gives an error saying that nothing is bound to anything. For some reason it says “NONE”. So I tried to look for another way.
I took a quick look at the vid. Disabling and then enabling does nothing. You can just enable it
( but disable later when not using the item ).
Yikes, I just watched a bit more. He does it again on the Started pin. It makes no sense. You’ve just got input ( otherwise the pin wouldn’t have fired ) so it must already be enabled. So why would you enable it again, or disable it?…
It’s got a lot of views, probably because it says ‘resident evil’ in the title…