When using "stat unit" what do game, frame, and draw mean?

I’m working with one of my players to address a performance issue. It could just be that his GPU is slow, but I want to know exactly what about the game is hurting performance. The “stat unit” command (https://docs.unrealengine.com/udk/Th…criptions.html) shows that game is taking up very little compute time, but frame and draw are both taking a long time. What should does that mean and what should I look at next?

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