Hi, I’m using run time nav mesh rebuild in my game. Everything’s working fine, but does any one know what exactly the ‘Observed Paths Tick Interval’ under “nav mesh recast >> run time” do?
When sending AI to a “dynamic” actor (as opposed to world-location) the path is being “observed” which means the navigation system is looking at path’s goal actor and updates the path if the actor moves move then a fixed value away from generated path’s end.
This mechanism is active in both static and dynamic navmesh setup.
Cheers,
–mieszko