When using pico's SDK in a large scene, UE crashes when opening the project to 75%

When using pico’s SDK in a large scene, UE crashes when opening the project to 75%.
LoginId:
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

D3D12Core
D3D12Core
D3D12Core
D3D12Core
UE4Editor_PicoXRDPHMD
UE4Editor_PicoXRDPHMD
UE4Editor_PicoXRDPHMD
UE4Editor_PicoXRDPHMD
UE4Editor_PicoXRDPHMD
UE4Editor_PicoXRDPHMD
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Hi Caoxingmelx,

Generally it is the maker of the plugins responsibility to fix any crashes, so definitely consider posting steps to reproduce on any PicoVR channels.

You can open the .uproject file with a text editor to disable plugins. (So you can open your project again)

This could be unrelated, but since I see D12 mentioned in the crash log, I’d be curious to know if it still crashes when Project Settings → Default RHI is set to DirectX11 or Vulkan.

Cheers, welcome to the forums.

1 Like

Thanks!