I placed PCGs using splines throughout the world, and I’m using World Partition.
- Is it advisable to perform ‘Clear PCG Link’ on PCGs before the game build, or is it okay to leave it as it is?
- The splines placed here and there are received with tag values. Is it better to manage them with one PCG graph? Or is it preferable to insert PCGs into individual spline blueprints and construct separate PCGs with ‘self’?
Thank you.