When using Livelink to link face capture, there will be a deformation bug, but the test animation of the face does not have this problem, I don't know how to solve it

There is no problem using the animation blueprint to test 51 BSs, and there will be no bugs in the mouth, but after linking to the live link, as long as you do the action of opening your mouth, this effect will appear. I don’t know where the problem is.