When using live link to control metahuman, face is crooked

Sorry guys,

so, you have to copy the 2 files
mh_arkit_mapping_anim.uasset
and mh_arkit_mapping_pose.uasset
in Project\Content\MetaHumans\Common\Common\Mocap
from ue4 to ue5.

it looks like the mapping went totally wrong