When using live link to control metahuman, face is crooked

After I updated UE 5.0.2, I found that all METAHUMAN characters, controlled by LIVELINK, when opening their mouths or speaking, their facial expressions are wrong and their mouths are crooked. 5.0.1 did not appear before, can it be calibrated? Or fix bugs? thanks

2 Likes

I have the same issue with 5.0.2. All was fine with 5.0.0 and now it looks like I had a stroke. It would be great if there was an easy fix.

2 Likes

Hi @joeoonnee11 ,

Would you mind reporting your bug to our team? The Unreal Engine bug submission form can be found here. When submitting a report, we highly encourage everyone to include images and videos, but any and all details are helpful!

We may reach out if more information is needed.

Thanks!

'-Your Friendly Neighborhood Moderator

1 Like

Same here after updating

Hi Everyone!

I came across this post today. Maybe there’s something here that can help until there’s a fix. :smiley:

'- Your Friendly Neighborhood Moderator

Same here, Right side of the metahuman face is all off,
Seems to me the tracked positions are not binded correctly?

So kind of you to upload this! I’ll try when I get back to my computer.

1 Like