First of all, if you just want to attach an object to your character, you can do that by adding the mesh as a component in your character BP and attaching it to a socket. (You may have to make the socket on the skeleton if your character doesn’t already have one).
Second, if you want to loop animations, I believe you can set montage sections to loop on each other (though usually that is only done if you are planning to have some condition under which the loop will stop; its not intended to be infinite), or in the animation blueprint, there is a checkbox to loop an animation.
Hi
I’ve got a question about charactar animations/Montages
I have a character with some animations and I made a couple of montages.
The top animation works, I can reload while walking after pressing a button.
But these animation like this are just one time play animations.
How would I go about when I need such a montage to keep looping? (for example holding the pistol in Idle/walking stance)
Should I put the play montage in the player character BP at the Tick node?
I am not talking about sockets, I know what they are and how to use them. ( I dont even mention them) This is about animation slots, to combine two different character animations (upper and lower body for example),