from the moment I use a “create widget node” with a “add to viewport node” inside the HUD blueprint, it seems that any hud is consuming the mouse clicks
I also tried “Get Hit Results By Class” and direct mouse events from the project settings, same issue, all mouse events are blocked
Even if I set the root component of the hud to hidden, even if I check that all events are disabled in the HUD
can someone explain to me what I am doing wrong ? how could I fix this ?
Even if I set the root component of
the hud to hidden
The most common culprit for what you described would be the canvas eating up all the input - setting it to SelfHitTestInvisible helps here. However, this makes little sense if the root is already set to Hidden.
You mentioned HUD in the GameMode. Do you mean the class or the widgets - as they are very different beasts.
The usage of HUD class has been mostly phased out, there’s some functionality that’s not available anywhere else but you generally do not need to use it.