When using a behavior tree, how to make AI turn around slowly?

Hey guys, I finally made my AI work with behavior trees!
But here comes an other problem: when my AI character MoveTo somewhere, it turns around in a flash! That’s unreal, and i want my AI to turn around slowly so the player will have sometime to reflect.
I try to assign true to Orient Rotation to Movement and set a small value to Yaw Rotation Rate, but it didn’t work. Perhaps the MoveTo node use some different methods to move the character?

just RInterp instead of VInterp … goes from where they are facing to where you’d like them to face at a rate (or interp speed) that you set… just needs to be set to tick, Timeline, or a short repeating timer or Delay to work correctly…