Now that the unreal engine is available natively for apple silicon processors I wonder if the twinmotion version in development will be as well.
I'm not talking about the pathtracing engine (maybe when apple implement hardware raytracing like the last iPhone), just that the program is native to Apple processors instead of running emulated under rosseta with the loss of performance.
Personally I am not going to buy the license for the program until it works natively on Apple processors.