When Twinmotion will be native for Apple Silicon Processor?

Now that the unreal engine is available natively for apple silicon processors I wonder if the twinmotion version in development will be as well.

I'm not talking about the pathtracing engine (maybe when apple implement hardware raytracing like the last iPhone), just that the program is native to Apple processors instead of running emulated under rosseta with the loss of performance.

Personally I am not going to buy the license for the program until it works natively on Apple processors.​

I would love an answer to this. Apple Silicon is three years old now.

I've just opened version 2023.2 (released yesterday) and it's super slow on a fairly basic scene (Mac Studio M1 Max, 64Gb memory).

Additionally, I've just noticed that on the system requirements it says, 'macOS Ventura 13.x is not officially supported'.

MacOS Ventura is now one year old (releases 24th October 2022).

Getting very bad vibes.