I was simply wondering when I should use server RPCs. Also, in one of my functions I’m checking if the role of the actor that is executing the function is equal to ROLE_Authority, and only run functionality if this is true. So what’s the difference in checking if the role == ROLE_Authority inside of the function rather than executing the function on the server (UFUNCTION with specifiers “Server”, “Reliable” and “WithValidation”)?
Another quick question… What is the difference between a function being called on something, rather than being executed? For example, a client RPC will be called on the server, and executed on the client.
Yeah, I’ve already read through it all. This .pdf is actually where my question originates from :3
But yes, I agree, very helpful! Anyways, I think I understand how this called and executed works now. Thanks!